The Call of Duty: Modern Warfare 2 Season 1 update has launched today and the rather lengthy patch notes describe all of the changes Infinity Ward and its partners have made just three weeks after the game was released. As well as the new-style Battle Pass, maps, Operator, and weapons, there are plenty of gameplay improvements and tweaks, including weapon nerfs.
Modern Warfare 2 Season 1 update patch notes
The full Modern Warfare 2 Season 1 update patch notes are rather lengthy, so make sure to grab a drink and get comfy.
BATTLE PASS
Season 01 marks the launch of our all new Battle Pass, in which players are able to choose the rewards they want as they progress. While there are 100+ tiers, this new map format allows for personalized progression with unlocks. Players can also progress with Battle Tokens Tier Skips.
WEAPONS
Our Season 01 weapons drop runs the gamut of playstyles, from the high speed BAS-P Submachine Gun, to the hard-hitting Victus XMR Sniper Rifle. Mid-range combat is always an option with the super stable and high rate of fire M13B… if you are up to the challenge of unlocking it. These new Weapons will expand Loadout capabilities to cover all the exciting new modes Season 01 has to offer.
PROGRESSION NEW WEAPONS
- Players can now progress beyond level 55 and earn Prestige rewards. Seasonal progression will not reset.
BUNDLES
- Here’s what will be live in the store on Day 1 of Season 01:
- Executive Warfighter
- Violent Embrace
- Atomic Sunrise
- Tactical Human
- CDL Launch Pack
NEW WEAPONS
Victus XMR: Sniper Rifle
- Free Weapon acquirable via the Season 01 Battle Pass (A15)
BAS-P: Submachine Gun
- Free Weapon acquirable via the Season 01 Battle Pass (A6)
M13B: Assault Rifle
- Unlocked via Store Bundle or Weapon Unlock Challenge
WEAPON BALANCING
Assault Rifles
- Increase to long distance flinch on all Assault Rifles
Kastov 545
- ADS speed increase
- Improved ironsight ADS sight picture
Kastov-74u
- ADS speed decrease
- Hip spread increase
M4
- Hip spread reduction
M16
- Rate of fire increase
- Hip spread reduction
- Recoil recenter speed increase
- Shot grouping improvement
- Increase ADS movement speed
- Increase strafing movement speed
- Semi auto recoil reduction
- Semi auto damage reduction
STB 556
- Close range damage reduction
- Reduced sprint to fire speed
Battle Rifles
FTac Recon
- ADS speed improvement
- 5 round magazine – speed and handling improvement
- Increased flinch caused by bullets
- Hip spread decrease
SO-14
- Increased hip fire when full auto
Handguns
- Increase to close range flinch on all Handguns
Light Machine Guns
- Increase to long distance flinch on all Light Machine Guns
Marksman Rifles
Lockwood 300
- Damage range reduction
SA-B 50
- Minor increase to flinch when hit
SP-R 208
- Large increase to flinch when hit
Shotguns
- Increase to close range flinch on all Shotguns
Bryson 800
- Close range damage increase
- Hip spread increase
Submachine Guns
- Increase to long distance flinch on all Submachine Guns
FFS Hurricane
- ADS move speed increase
- Increased headshot damage
- Increased far damage range
Minibak
- Movement speed decrease
- Damage range decrease
- ADS speed decrease
- Hip spread increase
PDSW 528
- Movement speed increase
- Damage range increase
- ADS speed increase
- Hip spread decrease
- Adding Laser and Flashlight Attachments
- 1mW Artemis Laser
- 1mW Quick Fire Laser
- Accu-Shot 5mW Laser
- VLK LZR 7mW
- 7mW Canted Laser
- Schlager ULO-66 Laser
VEL 46
- Damage range increase
Sniper Rifles
Signal .50
- Fixed attributes on the Signal .50 barrels:
- 21.5″ Fluted Fifty
- 23.5″ SA Fifty-H7
WEAPON BUG FIXES
- Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
- Dropshot exploit fix
- Fixed exploit with bipod mount launching, re-enabled bipod use.
- Fixed incendiary damage over time to not flinch the player
NEW OPERATORS
Zeus | KorTac
- The last of his name, Zeus established the “Thunder” Corps counter-terrorism group dedicated to hunting down AQ.
- Unlocked automatically with purchase of Season 01 Battle Pass.
VEHICLE UPDATES
Balancing
- Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
- Reduced the damage of the PILA against tanks from 30 to 25%
- Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Bug Fixes
- Tuned exiting the RHIB to help mitigate an issue with players getting stuck
- Exiting the RHIB now places you within the boat. You’ll no longer be left in the water behind the boat when moving.
- Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
- Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
- Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
MULTIPLAYER
Maps
- Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike.
- Battle Maps
- Fixed floating grass in Sarrif Bay
- Fixed stretched texture in Santa Seña
- Miscellaneous bug and exploit fixes across all Battle Maps
- Core Maps
- Fixed bullet penetration issues across some maps
- Player and equipment collision fixes
- Al Bagra Fortress barracks lighting fixed
- Fixed some deployable cover locations
- General exploit fixes
Modes
- Multiplayer
- Tier 1 is live with Season 01
- Special Ops
- “Defender: Mt. Zaya – Modified” mission is now available
- “High Ground” mission now available
- Fixed bug where players were unable to revive a teammate if they went down near an ammo box
- Now rewards Stars when collecting intel
- Stars awarded upon collecting 5 intel; 2 for every intel
- Single Player
- Addressed issue where player could get stuck in the elevator during the “Countdown” mission
- Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission
Equipment
- The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).
Killstreaks
- Cluster Mines now stick to all vehicles.
- Ally deaths no longer give the player assist points while their Counter UAV is active.
UI/UX
- Combat Record has been added for Core Multiplayer
- Calling card menu has been revamped to show challenges
- Customize tab added (with the addition of custom loading screens)
- Other new content types:
- Operator finishing moves
- Gunscreens
- War Tracks
- Updates to Weapons tab including:
- Weapon brands visible
- Streamlined Blueprint navigation
CDL Moshpit
- Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while fixes are implemented.
- When enabled, play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2024 ruleset.
- Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
- Game Modes and Maps:
- CDL Search and Destroy
- Al Bagra Fortress
- Breenburgh Hotel
- El Asilo
- Embassy
- Mercado Las Almas
- CDL Hardpoint
- Al Bagra Fortress
- Breenburgh Hotel
- Embassy
- Mercado Las Almas
- Zarqwa Hydroelectric
- CDL Control
- Al Bagra Fortress
- Breenburgh Hotel
- El Asilo
- CDL Search and Destroy
QUALITY OF LIFE
As mentioned above, Warzone 2.0 is a shared experience with Modern Warfare II. As such, players can expect to see quality of life changes across all modes including Multiplayer, Battle Royale, and DMZ.
Console Field-of-View Slider
- Consoles now have the option to adjust their field-of-view setting up to 120 degrees.
Improved Footstep Audio
- The audio team has made significant improvements to the audio system to address this key area.
Squad Score in the UI
- Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
Join In Queue
- Players are now able to join other Players while they are queued up.
If a Player joins a full squad that is already queued, the squad will be removed from said queue.
Stowed Weapon Infil
- To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
Ascenders
- Players now can look around and shoot their weapon while using an ascender.
- Players can now attach to an ascender while falling.
Parachuting
- Players who are parachuting can now mantle and ledge hang.
Ledge Hanging
- The new ledge hanging mechanic makes it easier to traverse over large obstacles.
Automatic Item Pickup
- Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity. This works great when players want to plan ahead for future ammo needs.
UI/UX
Tactical Ping Wheel
- Players can now hold the Ping keybind to communicate via custom visuals and voice lines including:
- General Ping
- Attacking Here
- Watching Here
- Looting Here
- Regrouping Here
- Stay Quiet
- I Need Help
- Assimilation Related
Looking For Party
- This feature now includes the following preference filters:
- In-Game Communication Style: Voice Chat, Text Chat, Ping
- Main Language: Select up to 3 language preferences
- Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills
- To access this, click “Find A Party”, select the mode you want to play to access a lobby, and find your team based on preferences.