Home Gaming The Witcher 3 4.02 Update Patch Notes Revealed Today, March 13
The Witcher 3 4.02 Update Patch Notes Revealed Today, March 13

The Witcher 3 4.02 Update Patch Notes Revealed Today, March 13

by Ali Mahmud

The Witcher 3 4.02 update patch is here, bringing with it a whole host of fixes for issues that PS5, PS4, and players on other platforms have been facing. We’ve got the full list of March 13 patch notes for your perusal. Word of warning though, the full patch is pretty big and will require you to have a lot of free space on your PS5.

The Witcher 3 4.02 update patch notes

CONSOLE-SPECIFIC

  • Improved Performance Mode on next-gen consoles.
  • Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
  • Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
  • Whatsoever a Man Soweth… – The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
  • Fixed an issue where quicksaves couldn’t be loaded when using cross progression on Xbox One.
  • Added two missing “Top notch swords!” on previous-gen consoles.
  • Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
  • Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.

PC-SPECIFIC

  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
  • Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization which could result in temporary stuttering.

VISUAL – PC and Next-Gen Exclusive

  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.

QUESTS & GAMEPLAY – Available on all platforms

  • Battle Preparations – Fixed the lack of a dialogue option that would progress the quest during the objective “Let Avallac’h know everything’s ready.”
  • Reason of State – Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 – Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.

LOCALIZATION – Available on all platforms

  • Fixed an issue with the Korean localization of Ciri’s and Geralt’s Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.

The Witcher 3: Wild Hunt was first released all the way back in 2015 but got a next-gen patch last year which included content from mods produced by fans, with new outfits and quests inspired by the Netflix series. It also improved visual fidelity and brought with it a consistent frame rate to the game, but launched with performance issues and bugs. The PC version of the game specifically was criticized due to the update making the game unplayable and giving it consistent crashes, while also causing issues with save files.

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